Motion Control 3D Previsualisation (MoCo Previs
/ Previz)
Save time & money
- Accurately simulate Motion Control shots before passing to
mechanical rigs.
- Design set and rail placements for multiple camera shots.
- Maximise time on set.
- Directors and DPs can see shots through the lens of a truly
simulated MoCo rig.
- Eliminate guesswork.
- Director's Viewfinder and Wand optional extras.
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NEW SITE HERE ***
CG 3D animation applications have always allowed
complete freedom of virtual camera and model movements. There have
been very few ways to check if real mechanical rigs are physically
capable of achieving previsualised shots. Until now.
PECS MoCo, the latest in the Performance Environment
Control System product series, is a stand alone 3D hardware
accelerated Motion Control simulator and data generator. It
will check and conform 3D camera moves from any professional animation
application into Axis data to drive a physical motion control rig
and visa versa.
A Real Time inverse kinematics solver sits at
the heart of the system, fully loaded with the real rig kinematics,
positional, velocity, acceleration, and ramp limits. These
can be pulled directly from control software such as Flair or entered
manually into PECS MoCo.
Designed in conjunction with the leading UK feature
film Motion Control VFX Camera Effects companies and MoCo supervisors,
it can simulate any type of linear hierarchical chain rig, from
Mark Roberts Motion Control's Cyclops and Milo, to Technocranes,
General Lift's Genuflex, Zebra, and Graphlite, or any custom
built Kuper Control or proprietary system.
Real Time 3D OpenGL rendering lets you previs
the shots before sending them to the rig. Dedicated on-set rig
placement and calibration tools align your real and virtual worlds
so that previs camera moves to match up with your real models
and sets.
Video or pre-rendered image planes can be projected
from the virtual cameras into the 3D workspace to guarantee set
and model alignments.
PECS MoCo uses the FBX file format to exchange
data between pro 3D applications, including Maya, 3D Studio Max,
MotionBuilder, SXI, and Lightwave. Multiple cameras with
different lens information, camera head and target paths can be
loaded into PECS scene manger that will assist you in finding the
optimal on set position and rig configuration for as many shots
as possible in one setup. This dramatically saves time and
money enabling you to place the rig once to shoot multiple angles
within real rig limits.
Form more information contact us.
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